Break Orbit
UI / UX and illustration for Break Orbit, a mobile game developed by the indie game studio Drowsy Fox.
With the goal of creating an approachable, vibrant interface, I leaned toward bright hues and softened geometry to create a cute aesthetic for the interface and game art. The game offers a great amount of customization options, allowing players to mix-and-match characters, ships, and cosmetic effects.
I developed a set of ship designs, palettes, world themes, and a system for procedurally generating planets, using layered textures as building blocks. I also created a 3d illustration to serve as a promotional graphic during the development of the game.
In addition to providing the interface design and illustrations, I worked with Baruch Adi to evolve and improve the gameplay and user experience.
The game begins with the player orbiting around a planet in a ship. By tapping the screen, the player can attach or detach from a planet's orbit, if it's within range. A large star creeps in at the bottom, swallowing planets as it approaches — the player must move upwards by orbiting planets to evade the sun, collecting coins and power-ups along the way.
Between all of the color schemes and designs for ships, characters, exhaust trails, and particles, there are 103,680 unique ways to customize the player.